In the multiplayer beta, it was available at tier two. It’s strong versus infantry and vehicles, but vulnerable to aircraft. You’ll need to deploy it to fire that gun, which renders it immobile, but it can put out punishing damage at extreme range. The Kodiak is a heavy artillery vehicle, with eight big wheels and one big gun. In blitz, it’s classified as weak to infantry and vehicles. It can detect cloaked units and was available at tier two in the multiplayer beta. Introduced in Halo Wars, the Wolverine is a half-track with a pair of missile pods on its back, intended to bring down enemy aircraft. It also has the ‘Ram’ active ability, which will cause it to charge through enemies, dealing damage. A core UNSC vehicle, it’s strong against infantry and moderate versus vehicles and air. The Warthog has appeared in each of the Halo shooters and in the first Halo Wars. In blitz, the Jackrabbit is classified as moderate versus infantry and vehicles, and weak to aircraft. At tier two you can add a support drone, which increases its line of sight and repairs it. It is available from the start, though, and can be upgraded with a mini-frag launcher at tier one, so it’s an option if you like rush tactics. It can detect cloaked units, but comes without any weaponry as standard. In blitz, it’s classified as weak against infantry.ĭebuting in Halo Wars 2, the Jackrabbit is a fast scout trike. It can’t engage aircraft, but can be upgraded with shock rounds, which increase its damage. UNSC Vehiclesįirst introduced in Halo Wars, the new version of the Cyclops is a tier two anti-vehicle walker with a gun on its arm. Isabel can field Alice-130, who has the ‘Reflect’ passive, which deals half of damage received back to an enemy attacker.įinally, Captain Cutter has Jerome-092, who has the ‘Rush’ passive, which means he doesn’t suffer fatigue when deployed outside his base in blitz. Professor Anders has Douglas-042, who has the ‘Guard’ passive, enabling him to take damage on behalf of nearby allies. In blitz, there are three different Spartans available, each restricted to a different leader, each with a different new passive ability on top of the above. They also have the ‘Shield’ passive ability, granting an energy shield which absorbs damage and regenerates when out of combat – exactly like it does in the shooters. They are strong against everything and have the ‘Spartan Slam’ active ability, which causes the Spartan to leap high in the air and slam an enemy, taking control of enemy aircraft or vehicles. In Halo Wars 2, Spartans are hero units for the UNSC faction. John-117, better-known as the Master Chief, is the poster boy of the Halo shooter games and a product of the Spartan-II programme.
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Spartans are technologically-enhanced super soldiers, created by the UNSC in a series of ethically dubious training programmes. They are available at tier one and can be upgraded with a Stanchion rifle at tier three, gaining extra damage. They can also cloak themselves and detect enemy cloaked units, but they can’t engage either vehicles or aircraft. Snipers are cloaked scouts who excel at picking off enemy infantry at very long range. In blitz, they are only available via a power, which drops a squad of them, and are exclusive to Captain Cutter. They have the ‘Demolition Charge’ active ability, with which they will throw timed explosives that are effective against structures and garrisons. Elite infantry, they can be dropped into combat at a moment’s notice. Orbital Drop Shock Troopers, or ODSTs, are a special forces group within the marines, which we suppose makes them the best of the best of the best.
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You can upgrade them with dispersion nozzles, which can set the ground on fire, at tier two. They’re available at tier zero, so can be a deadly rush unit. They are strong versus buildings and infantry (obviously), weak to vehicles, and can’t engage aircraft. Returning from the original Halo Wars, Hellbringers are a cheap anti-infantry unit with a big flamethrower and a lovely Scots accent. In single-player and multiplayer, they’re available from the start (tier zero), but can be upgraded at tier one to throw grenades, and at tier two you can add a combat technician to their squad (he can repair vehicles and carries a rocket launcher). The staple of the UNSC military, Marines are core infantry and moderately capable against everything in all game modes.
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You’ll command the UNSC’s armies in the single-player campaign, and have the choice of leading them or their adversaries, The Banished, in multiplayer. They’re represented in Halo Wars 2 by the Spirit of Fire, a colony ship refitted for military purposes and capable of sustaining an army. The United Nations Space Command (UNSC) is an agency of the Unified Earth Government, and humanity’s military presence in space.